Iron Brigade: Brinetime RE:
Автор: PirklesAndMirlk
Загружено: 2026-01-07
Просмотров: 22
Suit up, Brigade! PirklesAndMirlk are rolling into Iron Brigade with big mechs, bigger explosions, and the same chaotic camaraderie you’ve come to expect. Whether you're here for strategy, laughs, or just some good old-fashioned video game mayhem, you’re in the right place.
In this gameplay session, we jump into the trenches, customize our rigs, and take on waves of Monovisions with style. If you love tower defense, mech combat, or discovering underrated gems from Double Fine, this is your stop.
Stick around, drop a comment, and join the PirklesAndMirlk's Loitering Llamas as we keep building a community where fun comes first and every mission feels like a shared adventure.
If you enjoy the ride, hit that like button and subscribe so you don’t miss the next drop.
Navigate the battlefield:
initial Gameplay and Loss (0:00-0:47):
The video opens with intense gameplay, highlighting the difficulty of the enemies ("sniper tubes") leading to the players losing the round.
Mission Briefing: Airfield Defense (0:48-1:32): The players receive a briefing about defending the last operational airfield in Europe from incoming "monitors" (enemies), emphasizing the need for flak turrets.
Continued Combat and Strategy Adjustments (1:33-2:06): More gameplay with players discussing the need for shotguns and realizing they might not have equipped the right turrets.
Nostalgia for the Game (2:34-2:40): One of the players expresses nostalgia for the game.
Wave Completion and Upgrade (2:50-3:08): The players successfully complete a wave and earn upgrades.
New Enemy Introduction: Charging Tubes (3:18-3:21): New "charging tubes" are introduced, requiring quick action.
Dealing with Aerial Enemies (3:47-3:55): The players encounter and dispatch aerial enemies.
Forgotten Equipment (4:43-4:50): One player realizes they forgot to equip a crucial flak turret.
High Pressure System Warning (5:01-5:12): A new wave is described as a "high pressure system of destruction" with enemies unleashing their "full fury."
Introduction of the "Vault Dropper" (5:45-6:00): A new enemy, the "vault dropper" (flying TV), is introduced, raining "wisdom" from the sky.
Successful Wave Completion and Rewards (6:23-6:59): The players successfully defeat the wave, earning gold and cash rewards.
Shotgun Effectiveness (7:22-7:30): A player comments on how much more fun the shotgun is to use.
Burst Transmitter Enemy (7:59-8:03): An enemy called a "powerful burst" transmitter is introduced, which can clear turrets.
"Bonus Crap" and New Enemies (8:41-8:47): Players humorously react to receiving "bonus crap" and anticipate more enemies.
Encountering "Big Willie" (9:39-10:12): A larger, tougher enemy referred to as "Big Willie" appears and takes a beating.
Discussion of Aerials and Weapons (11:06-11:14): Players discuss the potential need for a flak cannon for aerial enemies and their current shotgun-heavy loadout.
Worm-like Enemy (11:40-11:42): A mysterious "worm thing" enemy is encountered.
"Meat Tenderizer" Role (12:22-12:32): One player describes their role as a "meat tenderizer" or "scrap collector."
Boss Fight Begins (13:33-14:41): The players engage in a challenging boss fight, noting the boss's high health.
Struggling with the Boss (15:02-17:28): The players continue to struggle against the boss, lamenting their weapon choices and frequent deaths.
Defeating the Boss (20:32-20:49): The players finally defeat the challenging boss.
Fortifying and New Turrets (21:32-21:41): Players fortify a position with machine gun turrets.
Burst Transmitter Returns (22:25-22:40): The burst transmitter returns, and players have to defend against its grenades.
Mech Customization Discussion (24:17-24:30): The players discuss the customization aspects of the mech game.
DLC Discussion (25:41-26:15): The players discuss the potential presence of DLC from the Xbox 360 version in the PC version.
Another "Big Willie" Encounter (26:35-27:16): Another "Big Willie" appears, and players divide tasks to handle different enemies.
New Snipers (27:36-27:50): The enemy introduces new snipers that can see through camouflage.
Final Wave and Success (34:12-36:02): The players face and successfully overcome the "last final wave," earning a gold medal.
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