Creating Camera Mode Volumes in UE5 Lyra tutorial : includes a static camera mode
Автор: NanceDevDiaries
Загружено: 2022-09-08
Просмотров: 5692
Tutorial for creating hand placed volumes that will set camera modes. Useful for tight spaces or a change of camera perspective! Commonly seen in platformers or any other game that has an area with a static or different camera than the default camera.
In this tutorial I give an example of having a volume related to auto aim down sights, and 2 camera modes for static cameras for tight spots. I was surprised how nice this was, was hunting down for a marketplace plugin but still wanted to use Lyra's Camera modes which I find fantastic, this video is the result.
Was hoping to make a blueprint-friendly alternative but seems like Camera modes and their functionality are well rooted in C++.
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Thanks for watching!
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Timestamps:
[00:00] Intro and results
[00:56] Open up Gym level and set chill experience
[01:46] Camera volume that auto sets aim down sights
[12:11] Static camera volume that uses the volume's location
[23:00] Setting the camera volume ref in a newly created camera mode
[27:18] Create the blueprint camera mode assets
[31:06] Fix camera offset issue (using wrong rotator)
[32:55] Outro : Final test and thoughts
Code at : https://github.com/NanceDevDiaries/Tu...
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