Full Unreal 5.5 Mocap Tutorial | Rokoko Motion Capture | Retargeting and Livestreaming
Автор: Rokoko
Загружено: Jan 9, 2025
Просмотров: 7,965 views
The Importer is now FIXED! Use the regular import process Sam walks through the official Rokoko recommended workflows for mocap in Unreal Engine 5.5. We cover how to handle exporting and prepping mocap in Rokoko Studio, retargeting mocap to a character and Metahuman in Unreal, and then livestreaming to a character in real-time.
Unreal 5.4 Workflow Video: • Updated Unreal Engine 5.4+ Mocap Work...
Old Retargeting Workflow: • UE5 Metahuman Mocap Masterclass | Bod...
0:00 - Intro
0:22 - Unreal Engine 5.5 or Higher ONLY
1:04 - New Workflow Bugs
1:28 - Prepping and Exporting Rokoko Mocap
3:00 - Importing Mocap using FBX IMPORTER
4:35 - Adding our Character
5:19 - RETARGETING Mocap to Character
7:15 - Mocap in SEQUENCER
8:15 - Retargeting to METAHUMAN
10:35 - Mocap EDITING on METAHUMAN
12:50 - Mocap EDITING on Non-Metahuman
14:25 - Prepping LIVESTREAMING PLUGINS
17:00 - Livestreaming to Non-Metahuman
21:50 - Livestreaming to METAHUMAN
23:15 - NANITE Skeletal Mesh Mocap
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