Godot 4.5 Multiplayer Quiz Game Tutorial - Part 1: Scalable UI & State Machines
Автор: Godot Dev Checkpoint
Загружено: 2026-01-04
Просмотров: 387
Multiplayer UI is hard. You have public info ("The Stage") and private info ("The Desk"). Today, we solve that problem by building a "Split Screen" architecture in Godot 4.5 that scales to any monitor size.
Welcome to the first episode of the Godot 4.5 Multiplayer Quiz Game series! Before we touch a single line of networking code, we need a solid foundation. In this video, we are building a responsive UI system that handles different aspect ratios without breaking.
We will set up the project to use canvas_items and expand to avoid the "Squash of Death" when resizing windows. We will also implement a GameManager Autoload (Singleton) to act as the "Brain" of our game state, managing phases like Lobby, Question, and Results.
Documentation Link(s) of Referenced Concepts:
Godot Multiple Resolutions: https://docs.godotengine.org/en/stabl...
Container Sizing: https://docs.godotengine.org/en/stabl...
Singletons (Autoload): https://docs.godotengine.org/en/lates...
THE CHECKPOINTS (Chapters)
0:00 - Intro
0:35 - Part 1: Project Setup
2:47 - Part 2: The "Split Screen" UI Layout
5:16 - Part 3: The Game State Machine (GameManager)
19:27 - CHECKPOINT: The Resize Test
20:38 - Part 4: Connecting Logic to UI (Solving the Stack)
25:09 - Part 5: The Browser and Host Button UI
35:50 - Part 6: Wrap Up and Next Video Tease
► Video 2: Godot 4.5 Steam Multiplayer Tutorial - Part 2: Integration & Lobbies: Coming Soon!
► Video 3: Godot 4.5 Steam Multiplayer Tutorial - Part 3: Server Browser & Player Identity: Coming soon!
► Video 4: Godot 4.5 Steam Multiplayer Tutorial - Part 4: Game Loop & RPCs: Coming soon!
► Video 5: Godot 4.5 Steam Multiplayer Tutorial - Part 5: Timers, Scoring & Polish: Coming soon!
If you want to support the creation of these tutorials or grab the source code for this project:
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🌐 Website: https://godotdevcheckpoint.com/
🦋 Bluesky: https://bsky.app/profile/spaghettisyn...
I'm @spaghettiSyntax remember: finished, not perfect, fail fast, fail often, always stay curious, and I'll see you at the next Checkpoint
#godotengine #godot4 #gamedev #multiplayer #uidesign
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