3ds Max Rigging a Character for Games (Part1)
Автор: AyBu Game
Загружено: 2024-01-15
Просмотров: 201
Hi,
In this video, we will create the bone structure of our character with 3ds Max so that we can use it in games and animations.In the first part, we will create the spine, leg and arm bones and add FK-IK connections for the arm bones.
We will continue in the second video.
I hope you will like it.
See you later :)
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