Finishing Pac-Man in Python (Ghost AI, Win/Lose Logic) | Part 2
Автор: Angry Admin
Загружено: 2026-01-14
Просмотров: 667
This is Part 2 of building a Pac-Man clone in Python using Pygame.
In this episode, we finish the game by adding:
Ghost AI using simple distance logic
Timed enemy movement independent of FPS
Pellet collection using Python sets
Win and lose conditions
Rendering the final game loop cleanly and safely
By the end of this video, you’ll understand how a complete classic arcade game fits into under 100 lines of Python code — and why simplicity wins.
▶️ Watch Part 1 first to understand the map, movement engine, and game structure.
👍 Like & subscribe for Part 3 ideas (power pellets, multiple ghosts, smoother movement)
📌 Full source code is linked in the description of first part
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