TvC UAS - Character Battle (Sept 1 2024) Muggshotter vs. mmKALLL
Автор: Muggshotter
Загружено: 2024-09-20
Просмотров: 211
Both players can use each (non-giant) character in the roster once. Once there are no characters left, the player with more match wins will be considered victorious. Simple enough! Now what about that meter management... ^_^''
Match 1 - 00:00
Match 2 - 01:59
Match 3 - 04:30
Match 4 - 07:37
Match 5 - 10:21
Match 6 - 13:43
Match 7 - 16:02
Match 8 - 18:02
Match 9 - 20:56
Match 10 - 22:58
Match 11 - 25:21
Match 12 - 27:13
Bonus round! - 29:50
This is a fun way to explore the game's roster a bit more and assess your own effective roster. Assuming you are not proficient with everyone, the characters essentially act as a finite resource. Figuring out when to commit your stronger characters is a big aspect here, but you also want to have a good assist to back them up... Character specialists are naturally put out of their comfort zone as the reward for winning a single match is not as valuable in the long term as in conventional tournament sets.
We did two of these sets back to back, this is the second one. I feel this set highlights the appeal of the format better and showcases a better performance overall. mmKALLL is no stranger to pocket characters, though his Zero / Ryu is easily his ace in the hole. Similiarly, I haven't invested greatly into multiple teams as seen with Karas, Ryu and Condor over the years. You might be surprised by how the roster management and matchups pan out!
I had a great opportunity to play this game extensively one more time with mmKALLL before he returned to Japan. After this video there will be one last casual session upload to round out the recent surge of Tatsunoko vs. Capcom uploads. It won't be as long as the previous one, but probably worth a watch anyway if you're interested in seeing Karas' blade mirror corner loop concept in practice.
Twitter - https://x.com/Muggshotter
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