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Essential Tips for Using TaleSpire Hide Volumes

Автор: Virtual Tabletop Journey

Загружено: 2021-01-05

Просмотров: 23599

Описание:

In this video I describe several key techniques for creating TaleSpire boards architected for Hide Volumes.

NOTE - Hide volumes are not copied when a slab is created in TaleSpire. Any GM downloading a board will have to add them manually... which is why we want them to be easy.
0:00 Intro
1:20 Double Wall Debate
1:37 Double Wall Example
1:56 CONs of Double Walls
2:36 PROs of Double Walls
5:01 Coping with new Room Sizes
5:43 Door and Hallway Setup
9:29 Get Familiar with Hitboxes
11:53 Irregular spaces are hard
13:30 Outro

1. Getting Started - The Double Wall Debate
Things get squirrely when converting 2D maps into 3D space. Things get even squirrelier (is that word?) when adding hide volumes to the mix.

CONs of Double Walls
Double walls add more assets.
Maps look less realistic.
Maps converted from 2D are much larger in 3D

PROs of Double Walls
Hide volumes are easier.
Building interiors can be hidden independently of exteriors

Summary
You need double walls if…
You are creating a building which the players can see from the outside and don’t want them to see inside.
You don’t want interior detail poking through to the outside.
You want to efficiently reveal rooms as PC progress through a map

2. Strategies

Double wall (almost) all the things.
-- A 'double wall' is when a 0.5 width wall is placed on the outside edge of a 1x1 tile, then another 0.5 wall is placed adjacent to it. Each wall can then be hidden by a separate hide volume.

Learn to cope with the fact that your 3D board will be shaped MUCH differently than any 2D counterpart. IMO, the additional space will make moving tokens in TaleSpire more 'fun.' DMs will need to adjust encounters accordingly.

Understand how your players will traverse the board, then plan rooms, doorways and halls accordingly.
-- Doors viewed before characters enter a room should be in a separate hide volume than the room interior.
-- Rooms which can only be entered from one direction can share a wall with other rooms (single walls are sometimes okay).

Get familiar with asset hitboxes.
-- Some are SUPER weird and can cause strange behavior, such as being hidden by a hide volume in a different room above/below.

Hide volumes cannot easily be accounted for when creating some boards (like caverns). In those cases, created general segments which will be revealed over time.

Update and plan the outside of a building AFTER you're done planning the inside. Otherwise there may be some rework needed.

EXAMPLES
Death House ground floor double wall comparisons
-- Azaron's Death House - https://talesbazaar.com/prefab/328
-- Tenryu's Death House - https://talesbazaar.com/prefab/554
Double walls w/out an exterior building
-- Foundry - https://talestavern.com/slab/forge-of...
Double walls w/exterior building
-- Barovia church - https://talestavern.com/slab/curse-of...
Doors and hallways
-- Mountain Door - https://talestavern.com/slab/forge-of...
-- Foundry - https://talestavern.com/slab/forge-of...

~~~~~~~~
THANK YOU TO ALL MY PATRONS AND SUBSCRIBERS!
  / demongund  
  / demongund  
  / demongund  

Credits
BouncyRock (https://bouncyrock.com/), creators of Talespire (https://www.talespire.com)
Istallri Astra (https://www.youtube.com/channel/UCPcN..., inspiring board building guru.
MadWizard over at TalesTavern (https://www.talestavern.com)
-- YouTube -    / @talestavern  

Essential Tips for Using TaleSpire Hide Volumes

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