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Versusia Genesis Fire Magna ヴェルサシア・ジェネシス 火マグナ

Автор: randomysteryX

Загружено: 2026-01-14

Просмотров: 2653

Описание:

0:00 - start
6:03 - 50% genesis
12:10 - 100% genesis

Another element's magna is saved by Versusia summon. Note that like Magna Earth, the opening rotation is very carefully planned, and you can't afford to make any mistakes. Yuel must have very high TA rate from EMPs/artifact/rings. When checking her TA rate on the weapon skills boost, her TA rate must be 75% or higher. This is to account for the worst case scenario where she gets debuffed with TA down from the random debuff effect 2 times. The TA rate on Esser and Michael is less important, the charge bar gain is sufficient even with guaranteed double attacks from Yuel passive. Esser must hit 10 times every turn to have her S4 off cooldown in time for 90%, and Yuel needs triple attacks and chain bursts to accelerate her S2, so the rotation plans around that.

The turn 4 rotation cancels both 10 debuffs and 50 hits. The 10 debuff omen is the main reason why Esser's S1 should only be clicked once per turn during Mandate setup, if you click it too much the Surplus Bounty effect becomes too difficult to land, which reduces the consistency of clearing 10 debuffs.

When reaching the 80 hit and Fated Chain omen, you must wait until 70%. It's not reliable to do charge diamond omens and also fulfill the condition to prevent the boss gaining Celestial Dominion buff every turn. It will also be not worth it in terms of DPT regardless. At 70%, you must also wait on the omen until Genesis 50%. The skills clicked allow you to cancel both 6 skills and CA 5 times omen, while also preventing Celestial Dominion. In blue dimensional chain, click one extra MC skill. Take note that in slower runs, Yuel's S1 should be delayed as long as possible to maintain Singed debuff. If it drops, your team in post Jodo will be less effective.

Post Jodo, the team is much stronger and you can output quite a lot of damage. Sandira can be fully ramped in 1 turn consistently thanks to Kengo ougi and the other skills + Fated Chain. Cancelling the body parts and omens is something you have to figure out each turn.

Hit 40 times, 30M skill damage, and Charge attack 4 times is usually cancelled by just full chain. On turn 1, click extra skills for consistency doing hits and skill damage as Sandira does not multihit on ougi until stack 6.

Attack 5+ times is usually cancelled with Kengo skill. If possible, cancelling it at attack 6 times is good since it will give you a free turn of break. Do not attack without cancelling it if you are low on HP, unless you have a defensive skill like Sandira S3 or Sato S2.

Triple attack 3 times is usually cancelled with Sun call + ougi on full chain. This is usually the most annoying one to roll first since Sato doesn't have guaranteed triple attack yet, and Atum can't normal attack. You can just ignore it if you have Unchallenged, Sato S2, or Alexiel. Doing ougi off turn to cancel triple attack 4 times for the break is an option once Atum is at stack 10, but you lose quite a lot of damage on that turn.

For charge diamond omen turns, you always want to have a FC ready.

Debuff 15 times is done with Sandira skills (8 debuff), FC (1 debuff), Sandira ougi 2 times (4 debuff), Sato ougi (1 debuff) and MC Versusia summon's debuff (1 debuff) for total of 15. You can click a bit more to account for unlucky debuff miss. 3M hits is trivial.

Use debuff skill 2 times is done with MC dispel and Sato S3 choosing rightmost skill, or Sato S3 double cast. 8M damage is reached on ougis with Versusia and FC amp.

Dispel 5 times is done with Sandira skills (2 dispel) Sato ougi (1 dispel) Atum ougi (1 dispel) and any other dispel source remaining, such as MC's Versusia buff, Atum CA reactivation, Sato S1.

For Jodo 100, use Sandira 3 or Alexiel to cross. This phase is fairly likely to wipe characters so use defensive abilities as much as possible. Hit 120 times needs to be cancelled with either Dimension chain or 000 call, the rest are not difficult.

This party has surprising performance at the raid, and could hit good DPT despite Sandira being knocked out in the final phase. The minor downside of using Magna is just the raid will have less bar summons due to not using Agni calls. If you have the characters and summons, I think this is probably one of the better elements to learn first.

Versusia Genesis Fire Magna ヴェルサシア・ジェネシス 火マグナ

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