Material Farmer - Houndmaster REVISITED (Soulstone Survivors)
Автор: Aynix
Загружено: 7 мар. 2025 г.
Просмотров: 603 просмотра
Old Houndmaster build is still decent, however I knew I can make something better.
Similar to last time, build is made around Threshing Blast. Its a skill that gets extra damage for each poison stack on a target. We want as many poison stacks, but we dont care about poison damage (thats why we banish it)
Threshing Blast - our main damage dealer.
Pesticide Burst - our main "generator" of Poison stacks. Thanks to it hitting very fast and applying poison by default (which stacks with Poison on Hit/Crit)
Weakening Grenade - Source of Disoriented. Increase Crit Damage and pairs well with one of our rune
Spread Shot - Source of Dazed and another "generator" of Poison stacks thanks to it hitting 10 times. In addition also gives some extra Crit Damage thanks to Apptitude.
Weakening Shot - Source of Exposed to increase Threshing Blast damage further
Napalm Blast - Source of Shattered which is very important in deeper cycles, to negate bosses damage reduction from armor
Priority of passivies:
Top priority are upgrades for Threshing Blast. After that most important thing are Chance to Poison on Hit upgrades (banish Poison damage).For any other skill grab Multicast and Frequency upgrades, damage ones can be ignored, as their only role is to support Threshing Blast.
For regular upgrades Cast Frequency is top priority. After that Multicast, Damage, Crit Damage, Crit Chance and AoE at the end. We get some extra Crit Damage from Apptitude and our crit chance will be pretty much capped from Dazed.
For ultility upgrades - Banish Health when you reach around 400 (or more if you want to be more tanky) and Movement Speed when you reach around 200% extra. Take armor and Block only when there is nothing better to pick. Prioritize extra EXP early on (cycle 0/1/2), after that pick it only if there is nothing better available.

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