Death Stranding | Xbox Series S/X - PS5 - PS5 Pro | Graphics Comparison | Analista De Bits
Автор: ElAnalistaDeBits
Загружено: 8 нояб. 2024 г.
Просмотров: 139 558 просмотров
XSS:
Quality Mode: 1080p/~60fps
Performance Mode: 900p/60fps
XSX:
Quality Mode: 2160p/~60fps
Performance Mode: 1800p/60fps
PS5:
Quality Mode: 2160p/~60fps
Performance Mode: 1800p/60fps
PS5 Pro (not patched):
Quality Mode: 2160p/60fps
Performance Mode: 1800p/60fps
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Death Stranding has been released by surprise on Xbox S/X Series.
This is the first time we've seen Decima Engine running on these systems.
PS5 Pro has no dedicated patch, but benefits from its hardware to display near-constant 2160p/60fps.
Xbox Series X is identical to the PS5 version. Even in framerate, both suffer very similar drops in quality mode.
Xbox Series S makes some visual cuts. The most noticeable, in the quality of the terrain and water. It also slightly decreases the quality of shadows, ambient occlusion and post-processing effects.
The Xbox versions also include an ultra wide mode.
I feel that the Series S resolution could have been increased to 1260p or even 1440p for the quality mode, but it has received a good optimization in any case.
Death Stranding se ha lanzado por sorpresa en Xbox Series S/X.
Es la primera vez que vemos Decima Engine funcionando en estos sistemas.
PS5 Pro no tiene parche dedicado, pero se beneficia de su hardware para mostrar 2160p/60fps prácticamente constantes.
Xbox Series X es idéntica a la versión de PS5. Incluso en el framerate, ambas sufren caídas muy similares en el modo calidad.
Xbox Series S realiza algunos recortes visuales. Los más perceptibles, en la calidad del terreno y el agua. También disminuye ligeramente la calidad de sombras, oclusión ambiental y efectos de postprocesado.
Las versiones de Xbox también incluyen un modo ultra wide.
Considero que se podría haber aumentado la resolución de Series S hasta los 1260p o incluso 1440p para el modo calidad, pero ha recibido una buena optimización en cualquier caso.

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