Inside Intel - The Future Of PC Performance, Panther Lake, Multi-Frame Gen - Tom Petersen Interview
Автор: Digital Foundry
Загружено: 2026-01-08
Просмотров: 69103
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It's time for a big CES 2026 interview! Intel's Tom Petersen is a legendary figure in the PC hardware space, having spent decades at Nvidia before moving onto Intel. Once again, we're talking tech with TAP, discussing Panther Lake, frame generation, multi frame generation, the actual future of PC "performance", Intel's new anti-stutter strategy, frame-pacing, Linux and much, much more.
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00:00 Introduction: Where is Big Battlemage?
00:40 XeSS 3: Multi frame gen and the future of game performance
08:29 Stuttering: animation error, shader compilation stutter, and communicating game performance issues
19:32 Super resolution: XeSS labelling, cross-vendor SR, combined SR and denoising
24:49 Frame pacing analysis, path tracing on Arc GPUs, Linux support
28:41 The future of graphics rendering, monitor innovations, DirectStorage
35:02 Handhelds: Panther Lake, Xbox Full Screen Experience, Switch 2
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