Level Up Your UI Communication with Unreal ViewModels
Автор: AmrMakesGames
Загружено: 11 февр. 2024 г.
Просмотров: 8 559 просмотров
If you are wondering, what is a better way to communicate data between gameplay code and UI? Is there is a better alternative to property binding, getting all actors or all widgets of class? How can utilize Event-Driven UI in Unreal? What are View models and How to use them? Then this video is for you!
We'll go over How to create view models in C++ and Blueprints. The different ways to create them. What are View Bindings, how to use them and what are some of the view model Caveats?
--------------------------------------------------------------------------------
Project Files:
https://drive.google.com/file/d/1ix5d...
--------------------------------------------------------------------------------
Resources:
https://docs.unrealengine.com/5.3/en-...
/ ue5-mvvm
--------------------------------------------------------------------------------
Timestamps:
00:00 Intro
01:20 Creating a View Model
04:16 Initializing a View Model
08:12 View Bindings
09:09 View Model Caveats
--------------------------------------------------------------------------------
Credits:
Music by Arcee on Soundcloud - / arsy1

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: