Daytona USA 2 - Faux 6 Player race
Автор: MrThunderwing
Загружено: 2020-06-20
Просмотров: 6407
So, as I was doing some 6 player, one pad Scud Race videos recently I thought lets do some Daytona USA 2 Power Edition too. The maximum number of this I've previously done using Supermodel was 4 players. I decided to up the ante here... This is the same Network build I used in my previous videos, but Ian, one of the Supermodel developers, informed me on the Sud Race video I uploaded earlier in the week that in the latest versions they've fixed the buggy Beginner Day level in Scud Race and also the network code was replaced with TCP, so you can pause the emulation and it won't timeout.
At present, in order to get the Supermodel network running, you need to disable multithreading on the emulators, which makes them run in slow motion, as they are effectively only using one of your PC's CPU cores. With the normal, single player, multi-core version of Supermodel, my PC can actually handle 4 versions of it running simultaneously at full speed, as you can see in this really ancient video of mine here: • Supermodel Sega Model 3 emulator - 4 emus ... Just for shits 'n' giggles, I decided to add in 2 extra versions, taking the total number of players up to 6, and there was some additional noticeable slowdown doing this...
I've sped the video up afterwards and got rid of the laggy audio and re-dubbed the correct music over the top (although, I believe there is a bit of different music in the 'awaiting your entry' screen, which curiously isn't in the game's soundtest options).
You can download a networkable version here, or if you're a member of the Supermodel forum just use the most recent version from there.
https://yadi.sk/d/_k75Zi7z3RGEfH
Instructions from Supermodel Network developer Spindizzi on how to set-up a network:
"to test
create 2 different directories: 1 for the master and 1 for the slave
edit the supermodel.ini files and add:
for the master
EmulateNet=1
port_in = 1970
port_out = 1971
addr_out = "127.0.0.1"
for the slave
EmulateNet=1
port_in = 1971
port_out = 1970
addr_out = "127.0.0.1"
change the ip by your ip network, here is the local netloop to test on the same computer. I recommend starting with this netlocal loop 127.0.0.1.
Afterwards you can try between 2 computers
If pc1=192.168.0.1 and pc2=192.168.0.2 then master(pc1) : addr_out = "192.168.0.2" (sending to pc2) et slave(pc2) : addr_out = "192.168.0.1" (sending to pc1) with the quotation marks
Note the port inversion between master and slave, you can put any port you want.
In short, it looks like the config of model2, same principle
In each directory, you will also need to copy the normal version of supermodel. This will allow us to properly configure the network via the service menu
So type in command line as usual:
supermodel.exe name_of_the_rom
Enter the service menu and change the options for the network
your master to master
your slave to slave
do not forget to change the network ids (for example the master in 1 and the slave in 2)
save when leaving the service menu and leaving supermodel
now the proper network launch
the launch must be done exclusively on the command line
supermodel-net.exe -no-threads name_of_the_rom
Do not forget the -no-threads option because otherwise crash. This options will unfortunately slow down the emulator enormously while waiting for better.
Think about your firewall
Important information, the sync between master and slave may not be done correctly. If the games do not go into the attract mode or it seems blocked, it will be necessary to stop and restart, being careful to start the games in the same second (max 5 seconds). Additional constraint, impossible to pause, can not move the window once the connection is secured or else crash
I repeat, it's a development version, do not expect a miracle
Please do not go to the official forum with questions about the network because the support of the network card is still in its early stage and is not enabled by default"
#DaytonaUSA #Sega #ScudRace
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