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GBO2 Hi-Nu Gundam: A melee focused Nu Gundam?!

Автор: Avenger1_ GBO2

Загружено: 2023-07-27

Просмотров: 15503

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This video contains two matches I had with the recently released Hi Nu Gundam on Gundam Battle Operation 2. It is a 700 cost general with great stagger ability, incredible melee ability, access to Full Attack which can boost damage by 20%, access to Flap Booster for flight ability, support funnels which effectively grants follow funnels to any ally and a really powerful Psychoframe Resonance skill which decreases ranged damage taken. Its weaknesses would be low HP, slow boosting speed before Resonance activates and the fact that it relies on keeping Full Attack activated in order to get the most from it. This suit is really fun and feels strong, but it doesn't feel overpowered either. It can do gigantic melee damage if it can time Full Attack properly and has great tools to close the distance with. I hope that you enjoy watching!

Its primary ranged weapon is a beam rifle with 2600 (?x4) power, 75% (?x4) heat, 400m (?) range, 2.5 seconds cooldown time, 18 seconds overheat, 1 seconds focus time, 0.77 seconds swap time and 60% (25%x4) stagger value. Uncharged shots have decent stagger value and instant stagger while charged shots can break Maneuver Armor in one burst if your aim is good.
Its primary melee weapon is a beam saber with 2900 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier and 160% downswing modifier. This has seemingly low power but the excellent modifiers means that it can do very high damage. This already high damage is boosted to insane levels if you can use it while Full Attack is activated.
Its first sub weapon is a head vulcan gun with 100 power, 60 ammo, 200m range, 600 RPM, 12 seconds reload, 0.5 seconds swap time and 6% stagger value. These are really excellent as far as vulcans go, with high DPS and the ability to stagger in just 1.7 seconds. They pair excellently with your funnels.
Its second sub weapon is a shield beam cannon with 1700 power, 80% heat, 400m range, 5 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time and 20% stagger value. This has low damage but all around great stats for an instant stagger weapon.
Its third sub weapon is a focused fire funnel with 300x6x3 power, 100% heat, 300m range, 15 seconds overheat time, 0.77 seconds swap time and 8%x6x3 stagger value. These instantly overheat but they have excellent damage and stagger value, they can even be locked on while boosting. You can use this after a downswing to activate Full Attack, leaving you with time to get two more melee swings off before they recover.
Its fourth sub weapon is a support funnel with 300x6 power, 100% heat, 450m range, 1.5 seconds cooldown, 10 seconds overheat, 0.77 seconds swap time and 0%x6 stagger value. This can lock on to allies to give them follow funnels, they are fired by them firing their weapon. This can potentially be very powerful for your allies but it is amazing to activate Full Attack for yourself.
Its fifth sub weapon is a funnel barrier with 100% heat, 30 seconds overheat and 0.77 seconds swap time. This activates a 3000 HP barrier which blocks all forms of ranged attacks until it is destroyed or 10 seconds have passed.

The Hi Nu Gundam has 20000 HP, 30 ballistic resistance, 16 beam resistance and 32 melee resistance. It has pretty poor beam defence but this is easy to fix with custom parts. It has low HP just like the original Nu, but the defence buff from Resonance helps with this. It has both LV1 Maneuver Armor and LV3 Emergency Evasion for defensive skills.
It also has 130 (140) walking speed, 220 (230) boosting speed, 90 thrust and 78 (114) turning speed. Its mobility seems poor at first, but its great set of skills makes it much more nimble than you might think. The values in brackets comes into effect when LV2 Psychoframe Resonance activates at 50% HP, and it also has LV2 Flap Booster which allows it to rise into the air while boosting and holding the ascend button. LV4 Forced Injector and LV2 Flight Control further boosts mobility. The exact ranged damage reduction that Resonance adds is unknown, but it feels like it is about 30% reduction.
The main skill Hi Nu has to juggle is LV1 Full Attack. This boosts all damage by 20% and adds +10 walking speed while your lock on funnels are deployed. This makes your melee damage output absolutely gigantic, so don't forget to use your funnels.

Overall I feel like the Hi Nu Gundam is gonna be a pretty great option for players looking for a melee focused general at 700 cost. Its shooting ability is by no means weak but it can go on an absolute rampage in melee range if you play it right. It is probably gonna be a little difficult to get used to keeping Full Attack active by cycling your funnels, but if you do then it is almost like you have type advantage against other generals. I can definitely recommend rolling for it. Thanks for watching, and I hope that you enjoyed it!

Music used:

Ace Combat 5, Hrimfaxi

Dynasty Warriors Gundam 2, A Good Thing is Possible

GBO2 Hi-Nu Gundam: A melee focused Nu Gundam?!

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