Create Wallpapers in Blender 2.8 [Beginner Tutorial] | English
Автор: Jonathan Kron
Загружено: 2020-04-11
Просмотров: 50319
In this tutorial, I show you how to create three easy wallpapers in Blender.
Script:
import bpy
import bmesh
import random
obj = bpy.context.edit_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
numberFaces = len(me.polygons)
for i in range(numberFaces):
bm.faces.ensure_lookup_table()
bpy.ops.mesh.select_all(action='DESELECT')
bm.faces[i].select = True
bpy.ops.mesh.extrude_region_move(MESH_OT_extrude_region={"use_normal_flip":False, "mirror":False}, TRANSFORM_OT_translate={"value":(0, 0, random.randint(0,100)/100), "orient_type":'NORMAL', "orient_matrix":((0, -1, 0), (1, 0, -0), (0, 0, 1)), "orient_matrix_type":'NORMAL', "constraint_axis":(False, False, True), "mirror":False, "use_proportional_edit":False, "proportional_edit_falloff":'SMOOTH', "proportional_size":1, "use_proportional_connected":False, "use_proportional_projected":False, "snap":False, "snap_target":'CLOSEST', "snap_point":(0, 0, 0), "snap_align":False, "snap_normal":(0, 0, 0), "gpencil_strokes":False, "cursor_transform":False, "texture_space":False, "remove_on_cancel":False, "release_confirm":False, "use_accurate":False})
bmesh.update_edit_mesh(me, True)
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