Blending (using WebGL/Three.js) - And How to Combine Additive and Alpha Blending
Автор: SimonDev
Загружено: 2020-08-12
Просмотров: 13238
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In this project we'll be exploring the blendFunc and blendEquation options from webgl and their equivalents in Three.js. This goes over how source and destination pixels are blended, how common blend modes like additive and alpha blending are typically done, and as a bonus we'll talk about how to actually combine both additive and alpha into a single hybrid blend mode. The point here is to give you an understanding of the basic blend modes available in webgl and three.js.
What we'll cover:
Basic blend operations like blendFunc and blendEquation
Alpha / additive blending
Combining additive and alpha blending into a single pass.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
Source: https://github.com/simondevyoutube/Th...
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