Snap Kids Blind Gameplay Chapter 13 - Shuto vs Area Keeper Muscle rematch (Won)
Автор: Amy Symilton
Загружено: 2025-08-28
Просмотров: 23
Snap Kids is a card game for the Game Boy Advance released by Enix (now Square Enix) on January 17, 2002. The concept of this work was jointly produced by Shogakukan and Enix.
In this world, the snap system of photographing Wonders, making cards, and card battles was popular. One day, Shuto is invited by a friend to join the Snap Club. And he will challenge the Snap Grand Prix, a competition to determine the snap leader. In the meantime, he becomes involved in the conspiracy of the evil organization Magnet that captures Wonder.
Muscle's deck consist of water Wonders: Wizard, Furamiru (Flamingo), Clover, Berochi, Nero, Gegekurage (Some kind of jellyfish that caused Poison status in its Normal move), and a snow golem monster named Actman (Akutoman from the Katakana). My deck: Berochi, Nero, Furamiru, Clover, Puruzou, Marimon, Wizard. That's all 3 of them except for Nero which I only have 2 of them with different moves, Puruzou (Only 2), and Wizard.
Muscle's Actman in particular is much stronger than McKee's Ebiruman, one of them had 8 Power stat and dang it! His Actman and Gegekurage wiped out almost all of my Wonders in 1-2 hits. I would call this one lucky (Mind ye, I already lost 3 times again against him outside of recording) but his AI made a mistake in his play (Called misplay in TCG gameplay). So...first thing I did was basically putting all the chance on Clover (Coincidence that I got Clover that could deal higher damage to Muscle's Actman when I went back to Deserted Island to hunt for stronger card that could beat him. Even if my Clover's stat was 3 Power, 5 Speed, 4 T which perhaps mean Tech, 4 M which probably mean Magic). I was trying to figure out which cards I could erase from his deck with the Discard Action card which seem to break his AI. I was too focused on making sure that I deleted his Storm and Big Bang Action card that I also deleted his strongest Actman card by accident (Either it was me or his AI accidentally discard said card). Because of that, he ended up summoning only 1 Actman with 4 Power and 8 HP but for some reason, this Actman can hurt any Wonder but my Berochi and Clover.
I just used this chance to eliminate Actman with the two as fast as possible, even Gegekurage eliminated by Clover in 1-2 hits. Also because his Marimon can paralyze one of my monster, I target his Marimon the most to prevent it from paralyzing my Clover and Berochi. I keep doing this till Muscle had 10 HP while I had 35 HP before using Energy Burst Action card (I think it deals both players with damage value based on the last damage any player received. Last damage was 6 so both he and I got hit with 6 damage, it's a semi suicidal card but I will take my chance here because I'm so angry at his rule that I just want to end him as fast as possible in the Duel here)
It's a total chain reaction that caused by Muscle's AI's misplay
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