Hytale | Early PvP Gameplay Duel/FFA
Автор: Hytale
Загружено: 2026-01-02
Просмотров: 122065
You can now pre-purchase Hytale and reserve your username!
https://hytale.com
Early Access launches January 13, 2026
This is a quick video we put together last night, featuring footage of Zum and Simon duelling, then doing a 1v1v1 with Propzie, just messing around and having fun! We left Discord audio on in one part of the video. Some audio is cut or muffled because of the language used, sorry about that!
This is very early PvP testing. We didn’t use potions, food, traps, blocks or magic. We’re really just testing the fundamentals and getting a feel for the core combat. Many systems are still missing, and there’s plenty that needs improvement, but this is the foundation we’re building on.
It’s also worth being clear: this is an early access version running on a four-year-old build. It’s broken in places, unfinished, and very much a work in progress. But we love it, and we’re committed to fixing, improving, and shaping it with the community.
After early access launches on January 13, we’ll add many more features and work closely with PvPers to ensure combat feels right and continues to improve. We aim to bring a range of PvP minigames and support the community in creating their own PvP content.
We understand that PvP in block games is much more than just combat. We are the same team that brought you Hypixel PvP games for over 13 years and 40 million unique players!
If you’re interested in helping shape Hytale, we’d love to have you along for the ride!
GAME DIRECTOR NOTES
1- We are missing knockback, player collision and other core features.
2- You can adjust FoV.
3- Lots of the weapons are "op" with mobility, but it's fine and fun for early access.
4- None of the weapons are balanced yet, obviously!
5- Player health bars can be turned off client-side; we will add an option for servers to turn them off as well.
6- Player health bars are rendering incorrectly and will be fixed after launch. They don't scale properly and appear too far away. They need a complete rework.
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