Unity 3D Racing Game Part 11 Events and Debugging Basics
Автор: Guild Hall Learning
Загружено: 2020-11-19
Просмотров: 56
In this lesson we go over not only how to handle events in unity 3D, which is basically letting your program know when something happens (an object hits something, falls off the map, etc) and then telling your game what to do when it notices it automagically. We will also look into Debugging, which is the subtle and frustrating act of figuring out why your game/program works, or probably more often in my case... doesn't.
if 10% of programming is writing code, the other 80% is definitely debugging and figuring out why that beautiful, perfect code isn't working. (A slight 10% left over of course for coffee and screaming into the void).
Follow along friends and we shall learn, don't forget to Smash the like button, subscribe to get notified when new stuff comes out (twice a week at the moment) and leave a comment with any comments, questions, happy dances or banana bread recipes.
Enjoy!
---------- JOIN US ON FOR MORE HELP-------
Discord: / discord
Facebook: / realworlddig. .
Youtube: https://www.youtube.com/channel/UClB5...
-------Support Our Channel, Own cool Merch-----------
https://teespring.com/stores/real-wor...
-----------Build your first game------------------
https://course.realworld.digital/p/le...
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: