Optimize Game Sounds: Pooling Audio Sources in Unity
Автор: git-amend
Загружено: 2024-06-09
Просмотров: 15769
Take control of the sounds in your game by pooling your Audio Sources! Reduce the number of real voices required to play a multitude of audio clips, manage their lifecycle, and enhance performance. Learn how to streamline your audio management and make your game sound fantastic with efficient audio source pooling!
Check the repository for improvements based on community suggestions!
Great article by John French for more Pro Audio Tips:
https://gamedevbeginner.com/unity-aud...
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Audio Pooling
2:00 Sound Manager
6:15 Sound Emitter
9:56 Sound Builder
14:40 Optimization
Source code: https://github.com/adammyhre/Unity-Au...
More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...
Assets Shown In This Video (Affiliate Links)
Kyeoms VFX: https://assetstore.unity.com/publishe...
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Hierarchy Icons: https://assetstore.unity.com/packages...
Editor Console Pro: https://assetstore.unity.com/packages...
Better Transform: https://assetstore.unity.com/packages...
Better Mesh Filter: https://assetstore.unity.com/packages...
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