Arabian Nights: Sabaku no Seirei-ō (SNES) - Boss and Bad Ending
Автор: Skull182
Загружено: 2023-05-16
Просмотров: 156
Time to punch the lights out of the Light Djinn.
To get this ending, you must go fight Majnun in the Cult Hideout before you get all the other Djinns.
Majnun can do physical attacks, and cast a group wide light spell that does a lot of damage. He's immune to Light and weak against Dark, but the only 2 Dark spells are too weak, so it's best to stick to physical attacks.
If you have Lv0 cards in your deck, use them. Those will take out large chunks of his HP. He'll counter your cards with Light cards of his own, so beware. Orrin's Root items are cheap in endgame and they fully restore your whole party. Muskal items are better than your own physical attacks. If Harty has the Limit Drop skill, that should dramatically reduce his damage output. Equipment that protects against Light damage is useful, but since this game is very light on information, it's hard to figure out which does what. Lv44 is pretty overkill.
Being a dick to Harty doesn't matter.
Arabian Nights: Sabaku no Seirei-ō
1996, Pandora Box / Takara
Translation patch by: LostTemplar (as Arabian Nights: Desert Spirit King)
All rights reserved to their respective creators.
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