How I Optimized Multimesh LOD Foliage for a Massive Open World in Godot!
Автор: Gierki Dev
Загружено: 2025-03-08
Просмотров: 14020
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There are 8 biomes, and each biome has at least 2 variations of foliage. That part is finished, and I’m very happy with it. The LOD in the distance still looks a bit weird, but that’s due to the billboard shader. Performance is good, not amazing, though. 100 FPS would be ideal, but I’m getting around 80, which is still decent.
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