Why Step Spells are META DEFINING | Duelists of Eden
Автор: myaaniflakes
Загружено: 2024-03-09
Просмотров: 3844
This was uploaded way later than it should have been
00:00 Intro
1:04 How Do Step Combos Work?
3:15 How Steps Affect Frame Data
4:55 How to Return Cancel
5:56 Step Spells Benefiting Melee Spells
6:30 Step Spells Chain into Each Other
8:38 Some Spells Just Poof From Steps...
9:49 Steps "Cancel" Animation Lockdown
11:19 STEP MISSILES WOOOOOO
12:28 Projectiles with Steps
13:05 Step Canceled Channeled Spells
14:30 Lingering Hitboxes with Step Cancels
15:40 Spells with Odd Interactions with Steps
16:22 Steps with Forced Movement Spells
17:56 Be Careful with Slow Spells
18:25 How Step Works with X Aways
19:55 Steps with Slow Ball...
20:42 Step Whirl
21:55 Deeper Frame Data
23:00 ITS 26 FRAMES MAX FOR 2 SPELLS IN A ROW
25:07 Conclusion
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