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Counter-Strike 1.0 (2000) PC - All Official Maps - Gameplay of the classic CS v1.0

Автор: Khonziel

Загружено: 2023-03-26

Просмотров: 7518

Описание:

Gameplay of all official maps from the classic CS v1.0 released in 2000, which includes: Dust, Train, Prodigy, Office, Cbble (Cobblestone), Italy, Aztec, Assault, Siege, Oilrig, Backalley, 747 and Militia.

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When this video was posted, Valve just announced the new Counter-Strike 2 and I had the idea to go back to the classic v1.0 and play a bit and relive some of my best memories from the early 2000's :)

⏱ TIMESTAMPS ⏱
00:00 - Settings / Options
02:40 - de_dust
23:29 - de_train
26:54 - cs_office
29:49 - de_prodigy
32:40 - cs_italy
37:37 - de_cbble
42:09 - cs_747
45:22 - de_aztec (buggy bots)
48:30 - cs_backalley
50:11 - as_oilrig (no bots)
51:38 - cs_assault
53:58 - cs_siege
56:07 - cs_militia

📝 NOTES 📝

• This is the 1.0 version that also came out on retail CD.

• I'm using a mod that adds bots to the game called POD-Bot, but there are some maps were the bots don't work, like de_aztec and as_oilrig.

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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

Counter-Strike began as a mod of Half-Life's engine GoldSrc. Minh Le, the mod's co-creator, had started his last semester at university, and wanted to do something in game development to help give him better job prospects. Throughout university, Le had worked on mods with the Quake engine, and on looking for this latest project, wanted to try something new and opted for GoldSrc. At the onset, Valve had not yet released the software development kit (SDK) for GoldSrc but affirmed it would be available in a few months, allowing Le to work on the character models in the interim. Once the GoldSrc SDK was available, Le estimated it took him about a month and a half to complete the programming and integrate his models for "Beta One" of Counter-Strike. To assist, Le had help from Jess Cliffe who managed the game's website and community, and had contacts within level map making community to help build some of the levels for the game. The theme of countering terrorists was inspired by Le's own interest in guns and the military, and from games like Rainbow Six and Spec Ops.

Le and Cliffe continued to release Betas on a frequent basis for feedback. The initial few Betas, released starting in June 1999, had limited audiences but by the fifth one, interest in the project dramatically grew. The interest in the game drew numerous players to the website, which helped Le and Cliffe to make revenue from ads hosted on the site. Around 2000 at the time of Beta 5's release, the two were approached by Valve, offering to buy the Counter-Strike intellectual property and offering both jobs to continue its development. Both accepted the offer, and by September 2000, Valve released the first non-beta version of the game. While Cliffe stayed with Valve, Le did some additional work towards a Counter-Strike 2.0 based on Valve's upcoming Source engine, but left to start his own studio after Valve opted to shelve the sequel.

Counter-Strike itself is a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called "admin plugins", give server administrators more flexible and efficient control over their servers. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also Superhero mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, spray graphics, sprites, and sound effects, given the proper tools.

#counterstrike #csgo #cs #cs1 #cs2 #cs16

Counter-Strike 1.0 (2000) PC - All Official Maps - Gameplay of the classic CS v1.0

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