I Almost Quit: Deleting 6,000 Lines to Save Wisplight
Автор: BlackCitadel Studios
Загружено: 2024-11-08
Просмотров: 4487
In this devlog, I share the journey of rebuilding Wisplight from the ground up. After hitting major roadblocks with our outdated enemy AI and a massive, inefficient codebase, I made the tough choice to delete over 6,000 lines of code and start fresh. It took three months, but the result is a faster, more scalable game ready for future features and expansions.
Watch to find out why this overhaul was necessary, how it’s improved the game, and what’s coming next for Wisplight.
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#unity #unity3d #devlog #indiegame #Wisplight
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