Team Sonic Racing - Green Light Ride (Sega Genesis Remix)
Автор: Dv2
Загружено: 2019-06-20
Просмотров: 19091
16-bit chiptune demake cover of "Green Light Ride" from Team Sonic Racing, compatible with the Sega Genesis / Sega Mega Drive console.
DOWNLOAD (MP3, VGZ & DMF):
https://drive.google.com/file/d/1HKIS...
Feel free to use it for your videos or fangames.
NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask.
MORE TEAM SONIC RACING:
• Team Sonic Racing OST Genesis
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Technical info
·Program: DefleMask Tracker v0.12.0
·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM])
·FM instruments loaded: 6
·PSG instruments (volume macros) loaded: 3
·Unique PCM samples loaded: 4
·Max. FM channels active: 5
·Max. PSG channels active: 3
·FM channel 6: set to DAC (samples only)
·PSG channel 4: Free range white noise
·Tempo: 186.67 BPM (clock 56Hz, speed 04/05)
·Time in development: 11 days, over the course of 3 weeks
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About the song:
I did What I'm Made Of as practice for this, since they're pretty similar (I got it stuck in my head the first time I listened to GLR). By doing that one first I could learn from what worked and what didn't and take that here, and a problem it had was that the main guitar was a little too sharp, lacking bass tones, so for this I tried finding new guitars that weren't as much, and that made a huge difference. I reused a lot of instruments from that remix, but here, every instrument was edited, even the ones I edited first for the previous remix. The FM took about 6 days to edit, it took quite as long as doing the entire song, I had to edit almost every single operator value to make them as perfect as possible, that was the hardest part.
Doing square waves for the "WOOooOOH" voices (2:30) was an idea I had to not clutter that section with guitars all over the place. I thought of it before getting to that part, imagining how I could make it a little more original, a little more remix than mere adaptation, and it worked much better than I expected, it's my favorite part of this remix.
·Fun fact: Have you noticed how in the original, the "ooh" pans to the left (2:34)? I kept thinking someone was calling at the door every 5 minutes at 1 AM.
The very little changes in the repeating sections like the chorus are fun to listen, but they're super tedious to do when the song is this long. I procrastinated on it enough to make the sprites for the thumbnail, so that's a positive.
The bass' notes might be a little inaccurate, sometimes it was hard to hear, same for guitars, but with those some of the changes are more intentional, like to create a unison with the bass or a guitar that lacked strength, or to make more harmonies.
There was a sound glitch at the end (4:15) where the noise channel and electric guitar combined in a way that made a ringing sound, so I had to shorten the guitar's note so it wouldn't happen.
I completely forgot to mention I had used the Sonic 3 "Go" voices for this originally, but they were so few and far between that I decided it was best not to use them.
About the thumbnail:
The sprites took about a day each, except Sonic who took like 3 or 4 just 'cus I kept fixing pixels every now and then. I only thought of making the sprites because of Sonic Drift. I thought of playing the game since I don't have TSR and that's as close as I can get to it, and then I noticed Sonic's sprite after the race was the same as the Sonic CD model, the same model TSR's Sonic is based on, and so I thought I could edit that sprite into the TSR model, and when I finished that sprite I thought, maybe I can go even deeper and do it Genesis style, and so I did. The other sprites are based on the renders directly. Tails I made first, because I could copy Sonic's shoe as a reference for size, and then I did Knuckles from scratch, but now with an idea of how big it should be. Knuckles is the biggest sprite, 128x94.
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