Looking for Trouble
Автор: WolfQuest
Загружено: 2019-03-14
Просмотров: 62214
Testing and looking for bugs as we get closer to releasing WolfQuest 3!
Everyone on the team has been so focused, working on various aspects of the game, that we haven’t actually played the game much in the past few weeks. So today, Tommi and I have each been playing through the Amethyst Mountain mission arc, looking for trouble. And we found plenty — not in the form of stranger wolves or grizzlies, but in various bugs and quirks and unexpected things that need tweaking, fixing, and polishing.
Today’s devblog is a condensed video of highlights from my playthrough, particularly the trial period with the mate, the questionably skilled Wapiti 3F. This took me a big chunk of my day because, as I played, I paused repeatedly to examine issues. I even got Tommi on Skype screen-sharing a few times to figure out what was going on and I created a bunch of new bug tickets as well.
The game is finally far enough along that it is really fun to playtest, despite my irksome mate, that tenacious spike, and the other unexpected details. Hopefully these issues also have some amusement value, so enjoy!
We really are getting closer to releasing the first episode, Amethyst Mountain for PC/Mac on Steam and itch.io, as Early Access…but no date yet. That will be followed by Slough Creek some months later, then followed by the mobile versions. After that, we will resume development of the next episode, Tower Fall.
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