BoundaryBreakers (Endless Dark-Mix v3) | Friday Night Funkin'
Автор: Darkorb
Загружено: 2025-04-10
Просмотров: 255
[LIKE WITH ALL MY MUSIC, THIS WAS COMPOSED IN DREAMS, SO DON'T ASK FOR AN FLP CAUSE THERE AIN’T ONE!!]
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TWITTER / X: / darkorb900
INDREAMS: https://indreams.me/darkorb900
BLUESKY: https://bsky.app/profile/darkorb900.b...
CREDITS:
The Original Song was made by MarStarBro
• Endless (Friday Night Funkin' Vs. Sonic.EX...
DESCRIPTION:
Sooooo, bit of a backstory with this song.
This was gonna be for a silly sonic.exe thing. But like, I lost motivation to continue making the mod, cus of SIXAXIS and University. So I figured that I would just upload them here, considering that the songs are done and all (or at least some of them are.).
The reason why it's also called Endless Dark-Mix, is because Endless Rewritten already has a version done by mong-sh, and I do not want to do another version. So, I just thought that Endless Dark-Mix would work the best. And besides, I'm due a new version. Old one sucks.
Not sure when I'll bring the mod back... probably never, but alas, here is the version of endless that was gonna be in the mod. Enjoy I guess...
DAW: Dreams https://store.playstation.com/en-gb/p...
BPM: 160
*ALGORITHM BULLSHIT GOOOOOO!!!*
Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents in order to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "weeks" in-game, containing three songs each. Each week, the player faces a different opponent, though some deviate in structure from this via the inclusion of multiple opponents. During gameplay, the opponent will sing a pattern of notes (represented as arrows) which the player must then mirror by using the arrow keys or the W, A, S, and D keys. Some songs introduce more complicated patterns, with the player's pattern sometimes varying from the opponent's or both singers engaging in a duet.
For each week, the player has the option to select one of three difficulties: Easy, Normal, or Hard. As the difficulty increases, the speed of incoming arrows increases, and the patterns of arrows become more complex. The player's high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.The game contains two different modes of play: a story campaign in which songs are played linearly and a "free play" mode, which allows for free selection of any of the game's music tracks.
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