Probably maybe the last update for this project
Автор: MissMixtape
Загружено: 2024-09-25
Просмотров: 394
Kind of sick of updating it but I had plenty of fun with what little Lua I know.
Piggybacking off of ARC9's 3d2d display, the division hud offers a remixed version between The Division 1's E3 2013,2014, Release and The Division 2's UI aesthetic into one that suits Garry's Mod.
I tried really hard to stay consistent with the aesthetic to the game. (I literally stared at UI most of my hours on the damn game)
Most iconography is ripped from the game so credits to Ubisoft for that and some of it is custom made.
The UI displays Health, OverHealth (Up to 150 HP) Armor and OverArmor (Up to 500) as well as how many NPC's are nearby via the Pulse Tile. Pulse tile glows brighter the closer npcs are to the user and glow red when an npc nearby has over 400 HP. Ammo, alt ammo for under barrel attachments
It's currently compatible with several Addons such as Stormfox2, MW2019 NVG's, Auxiliary Power, Vmanip Armor Plates, Vmanip NanoShot, Action Music, Stealth Camo Mod, and Spy's Bullet Time.
There was an addon that had Apex Legends armor system and while I did make it compatible, the addon is unlisted or removed from the workshop sadly.
When you're below 25% of overall health, the hud freaks the fuck out and the display flickers.
None of the compatible addons are necessary but having them installed just adds cool UI to the hud.
When two or more players are in a server, ping and how many 'friends' are on is shown.
Compass is useless unless you're actually using this for RP purposes.
When wearing MW2019's NVG's, if they break, the tile representing the battery is replaced with a flickering red tile reading "BROKEN" or "OFFLINE" when the battery is depleted. Hides itself when the NVG's are on as the NVG addon has its own UI to look at, no need for double the info.
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Do I know how to properly and efficiently code? Fuck no.
Is it all in one lua file aside from the ARC9 backend display? Hell yeah because I don't know any better and any efforts to add modules made the UI sway at different rates when separated into smaller chunks.
Does the Blur cook your PC? I dunno man, it runs very well on mine but I'm VERY fucking sure it eats a ton of your space when running it compared to more optimized and easier on the eye huds lmfao.
Looking to maybe release this by December. Gonna try and give it a real effort to clean this up.
istg I did not make this for milsim gmod or realism, I just like the 3d2d scifi ui stuff.
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