FPS Jump & Mouse Look in Unity | Custom KCC Controller (Part 2)
Автор: USER
Загружено: 2025-06-25
Просмотров: 124
#gamedev #unity3d #unityfps 🎮 In this Part 2 of the FPS Controller series, we’ll implement *jumping* and *mouse look* using a custom Kinematic Character Controller in Unity — no Rigidbody, no CharacterController component, just clean, expandable code.
✅ What’s in this video:
Jumping only when grounded using KCC
Mouse look with clamped pitch using Unity Input System
Clean and modular controller architecture
Explanation of how to properly separate character, camera, and input logic
This is perfect for beginners or intermediate Unity devs who want to build their own FPS system from scratch — or need more control than Unity’s built-in systems allow.
📌 This builds on Part 1, where we covered smooth slope-aware movement:
▶️ [Watch Part 1 here](YOUR_PART1_LINK)
🔥 Future parts will cover if you want:
Crouching
Sliding
Sprinting
Wall climbing and more
👀 Got questions or want to see a specific feature? Drop a comment — I read and reply to all FPS controller requests.
🛠 Tools used:
Unity 2022+
Kinematic Character Controller (free/open-source)
Unity Input System
📂 Source code and extra resources coming soon.
#UnityFPS #KCC #GameDev #UnityTutorial #CustomController #UnityJump #UnityCameraLook #FPSController
#UnityFPS
#GameDev
#Unity3D
#UnityTutorial
#FPSController
#UnityJump
#UnityCameraLook
#KinematicCharacterController
#IndieDev
#MadeWithUnity
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