Moonlight Center Checkpoint 1: Adagio Sostenuto Clear
Автор: Snow
Загружено: 2025-07-31
Просмотров: 619
For the Moon
Stats:
Time: 35:36:44:619
Deaths: 66140
Enjoyment: 10/10
Personal Difficulty: 8/10
Difficulty Opinion: Red GM+2 (sorry :3)
Absolutely amazing map, some of the best atmosphere I've ever seen and incredible gameplay (most of the time, I'm looking at you r9.)
I do plan on clearing the rest of moonlight center, but it'll be a whiiilleeee
Thoughts
1. Cadendo Lentamente
Difficulty Opinion: y/r+1
Enjoyment: 6/10
Very frontloaded, but a great introduction to the map. Works well to tell you what youre up against, the gameplay is really fun too, it just takes forever to actually play it from start
2. Dolore Sordo
Difficulty Opinion: red gm
Enjoyment: 10/10
Fun and easy, cclimb is super consistent and satisfying to pull off and the rest of the room is pretty cool
3. Speranze Vuote
Difficulty Opinion: r+1
Enjoyment: 7/10
Again, extremely frontloaded, although less so than r1. The cornerjumps were kinda 😐 but it wasnt too bad, still very fun to pull off
4. Caduta Libera
Difficulty Opinion: g+1
Enjoyment: 9/10
Nice break from 3, satisfying gameplay, 3f cpop :D
5. Fatiscente
Difficulty Opinion: red gm
Enjoyment: 7/10
Spiked ckick wasnt too fun to do, and 3x2s are my greatest enemy, apart from that the gameplay is really unique and awesome
6. Annegamento
Difficulty Opinion: r+1
Enjoyment: 8/10
Cclimb kinda feels rng but eh probably skill issue, its a super cool idea though, the introduction to water gameplay is super cool though and i love the use of zippers in water
7. Volonta Infranta
Difficulty Opinion: y+2
Enjoyment: 7/10
Extreme difficulty spike, but thats fine, gameplay is SO cool to pull off but i got so unlucky
8. Nel Profondo
Difficulty Opinion: y+2
Enjoyment: 8/10
A bit harder than r7, really interesting gameplay all around, and the drop is so fun to pull off. Evil cclimb at the end but i got it 3rd try so its all good
9. Lamento
Difficulty Opinion: r+2
Enjoyment: 0/10
Most frontloaded room, even moreso than codetta even. The difference here is that the start is just not fun to me, it feels like complete gambling whether or not i get enough height to hit the cornerjump, and then when i do i still gotta react to the drop. After that, the zipper section is pretty cool, except for the cornerjump at the end which just like does not work for some reason, and then you got the double 2x1, which in theory is a single 1f, doesnt seem that bad, but it is the most inconsistent thing of all time, if youre a human its basically a double 1f because of muscle memory, and it is just way too inconsistent for the ending of a room. After that its fine but i got SO INCREDIBLY UNLUCKY and that just made this experience terrible for me
10. Codetta
Difficulty Opinion: r+2
Enjoyment: 10/10
An amazing sendoff to the first checkpoint, brings together a lot of the features from earlier rooms which is so cool, and the part after the feather is just so cool to pull off. The start is just like okay, and the cpop is :frowning2: but its made up for by how amazing the part after it is
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