Reverb Overview | Valkyrie Sound UE4 Audio Tutorial
Автор: Valkyrie Sound
Загружено: 2020-01-18
Просмотров: 5331
This video looks at reverb in UE4 and how it can be used in scenes and spaces. Timestamps below.
For a quick video on how to apply Reverb in Unreal Engine, check out this tutorial: • Sound Design & Alien: Isolation - Part 2: ...
au.isUsingAudioMixer 1
This is the console command you need to add in UE4.23 and upwards to get the sound to behave correctly. Thanks @Nolan Beck.
Add the following the UE4 engine config file for each platform you are packaging for:
[Audio]
UseAudioMixer=true
This will enable the audio mixer (and reverb!) in the final exported build. The path to the config file in Windows is: ...Epic Games/UE_4.[version]_Engine/Config/Windows/WindowsEngine.ini
You also need to apply Attenuation to sounds for Reverb to work:
https://answers.unrealengine.com/ques...
Thanks @El Fideo Rubio
Parameters for all the reverbs used are now on the UE4 Forum: https://forums.unrealengine.com/commu...
You don't need to be signed up to view them.
I explain all the reverb parameters, how to use them to create natural and believable spaces, and share some tips about using reverb effectively.
You can download the demo map featured in the video here (rar):
MAIN (Transfer Big Files):
http://tbf.me/a/Bn7Y17
Times:
00:00 - Start
00:30 - Reverb Definition
01:08 - Room Tone
01:20 - EAX
02:12 - Parameters Intro
02:44 - Density
03:34 - Density Example
03:57 - Diffusion
04:28 - Gain
05:08 - Gain HF
06:38 - Decay Time
07:05 - Decay HF Ratio
07:47 - Reflections Gain
08:24 - Late Gain and Late Delay
09:39 - Air Absorption Gain HF
10:32 - Room Rolloff Factor
11:07 - Tips Intro
11:42 - Command Instruction
12:27 - EXAMPLE: Sewer and Small Room
13:13 - EXAMPLE: Central Room
13:34 - EXAMPLE: Corridor
13:58 - EXAMPLE: Huge Hall
14:33 - How to Edit: Huge Hall
15:43 - EXAMPLE: Hallway
16:44 - EXAMPLE: City Park High Humidity
17:43 - EXAMPLE: City, No Ambient Traffic Sounds
18:11 - How to Edit: City Reverb
20:18 - Using Reverb Effectively
Link to some of the EAX parameter definitions used in this video: http://manual.conitec.net/eax.htm
Link to 'Reverberation' on Wikipedia: https://en.wikipedia.org/wiki/Reverbe...
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