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MGS3: Random/Fun Codec/Radio calls 2

Автор: Miles Forest

Загружено: 2019-07-13

Просмотров: 154163

Описание:

First video here — ‹//   • MGS3: Random/Fun Codec/Radio calls  ›.
Decided to make a second one of these, seeing as the first was popular. This one contains stuff that was cut from the first to keep it a reasonable length, a few extended versions of things that were in the original, but mostly it contains new stuff that I’ve discovered in the years since the original video. Unlike the first video, there’s been no-holds-barred on content this time around, which is why it’s rather long. There’s also some occasional messing about in it, mostly showing some of the game’s lesser-known features.
Many mentioned in the comments of the first video that the post nightmare / Guy Savage radio calls were missing, notably Sigint’s “turd” call :P. They were originally intended for another video showcasing the nightmare sequence, but it was never completed and uploaded. The sequence is in this video — see 1:11:31–1:21:45; the post-nightmare radio calls start at 1:16:27. I’d also like to thank YouTube user Craig Phoenix for pointing out another good one I missed, Eva’s Croc Cap call. The Croc Cap sequence is at 0:31:27–0:34:36, with Eva’s call at 0:33:49.

On another topic entirely… This is the first video I’ve created using Lightworks, instead of the usual WMM, which doesn’t seem to play nice with large quantities of MP4s. It’s certainly a hell of a lot easier to put stuff together quickly and accurately using Lightworks. It does have a couple of shortcomings, though. Most notably, its export options are very limited, even in the paid version, which is annoying when dealing with video from older consoles with wacky video output characteristics. It’s not possible to configure bitrates either, which has meant this video has come out unnecessarily large in size. The other limitation is a lack of built-in transitions compared to WMM. It’s possible to re-create most of them, but they have to be done manually via multiple effects for each desired transition, which is quite an overhead.
I’ve also just realized it doesn’t handle SD 4:3 anamorphism correctly. Cue a second upload attempt…
Still, it’s a really nice editor… so a little undecided on it at the moment

MGS3: Random/Fun Codec/Radio calls 2

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