Want an easy way to get mocap onto your MetaHuman character and into Unreal? CHECK THIS OUT!
Автор: Zero Conditional
Загружено: 2021-08-05
Просмотров: 18138
In this video I will show you have to retarget your mocap data onto the Unreal MetaHuman skeleton using Autodesk Maya and the HumanIK system. I will also be demonstrating how to export the mocap to Unreal and put it onto your character without having to use the retargeting system inside Unreal itself.
----------------------------------------------------
CHAPTERS
00:00 Introduction
00:34 Getting the character from Quixel to Maya; looking at the rig
01:34 How to find the original Quixel Maya rig file
02:27 Loading and preparing the Quixel Maya rig file
04:03 Character Definition with Maya HumanIK
07:13 Setting the HumanIK T-Pose
09:57 Retargeting Mocap data with HumanIK
12:04 Adjusting the retargeting
15:30 Baking and exporting data from Autodesk Maya
16:39 Investigating the MetaHuman character rig in Unreal
19:15 Importing the mocap data into Unreal
20:21 Add imported animation to MetaHuman in the Sequencer
21:36 Summary
----------------------------------------------------
🚨AUTODESK RESOURCES🚨
Official Maya 2022 documentation -
https://help.autodesk.com/view/MAYAUL...
----------------------------------------------------
Follow me:
Twitter: / zeroconditional
Like my desktop image?
Grab it here for free - https://unsplash.com/photos/7VbN9BveCQw
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: