🎮 UE4/UE5 Multiplayer - Part 3: Network Relevancy
Автор: BRY
Загружено: 2020-02-23
Просмотров: 18692
📹 Part 3 of our replication tutorial series covers a very important concept that makes massive-world multiplayer games possible - Network Relevancy. We learn how Unreal Engine handles Replication by using Network Relevancy to determine whether the actor should be replicated to a client or not.
➖ ➖ ➖ ➖ ➖ 💲 PATREON 💲 ➖ ➖ ➖ ➖ ➖
❔ Has this been helpful? If so, please consider helping grow this channel by becoming a Patron! You are very much appreciated 😘: https://tinyurl.com/y6dbxr4r
➖ ➖ ➖ ➖ ➖ 🛒 MARKETPLACE ASSETS 🛒 ➖ ➖ ➖ ➖ ➖
🔴 Dynamic Radial Menu - https://tiny.one/dynamicradialmenu
🟡 The Perfect Storm - https://tiny.one/theperfectstorm
➖ ➖ ➖ ➖ ➖ ❗ WATCH NEXT ❗ ➖ ➖ ➖ ➖ ➖
⏪ Part 1: What Is Replication? - • 🎮 UE4/UE5 Multiplayer - Part 1: What Is Re...
⏪ Part 2: Game Instances - • 🎮 UE4/UE5 Multiplayer - Part 2: Game Insta...
⏩ Part 4: Multicast & RepNotify - • 🎮 UE4/UE5 Multiplayer - Part 4: Multicast ...
➖ ➖ ➖ ➖ ➖ ❕ OTHER SERIES ❕ ➖ ➖ ➖ ➖ ➖
▶️ Discord Dilemmas Series: https://tinyurl.com/y4cee49v
➖ ➖ ➖ ➖ ➖ 📃 DOCS & RESOURCES 📃 ➖ ➖ ➖ ➖ ➖
🔗 Network Relevancy & Priority: https://docs.unrealengine.com/en-US/G...
🔗 GitHub UE4 Resources: https://github.com/brynertoma/UE4-Res...
➖ ➖ ➖ ➖ ➖ 🙋♂️ CONTACT INFO 🤙➖ ➖ ➖ ➖ ➖
🎤 Discord Server: / discord
➖ ➖ ➖ ➖ ➖ 🔻 COPYRIGHT 🔻 ➖ ➖ ➖ ➖ ➖
Portions of the materials used are trademarks and/or copyrighted works of Epic Games, Inc. All rights reserved by Epic. This material is not official and is not endorsed by Epic.
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: