GBO2 RF Z'Gok: The Ultimate Crab Raid!
Автор: Avenger1_ GBO2
Загружено: 26 февр. 2025 г.
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This video contains three matches I had with the recently released RF Z'Gok on Gundam Battle Operation 2. It is a 600 cost raid with incredible durability, LV3 Active Guard, Close Combat System, incredible stagger accumulation, great mid-range DPS alongside the trademark hard hitting Z'Gok melee. Its weaknesses include having no dodge roll, needing to charge the scattering beam gun to instant stagger, having no Damage Control alongside it being somewhat sluggish when you aren't making use of Close Combat System. I decided to roll a little more on this suit today since I really liked the look of it, and I don't regret it. I got some pretty good matches in when I played it for an hour earlier on. I hope that you enjoy watching!
Its primary weapon is an arm beam cannon with 700x4 power, 16 ammo, 0.8 seconds cooldown, 15 seconds reload time, 0.5 seconds swap time, 350m range and 16%x4 stagger value. This staggers fairly quickly, but it also has a generous ASL radius and high DPS. It can fire while boosting when you are underwater, making it incredibly powerful under the right conditions.
Its primary melee weapon is a heat claw with 2800 power, 2 seconds cooldown, 0.5 seconds swap time, 2 seconds focus time, 100% side swing modifier, 100/80/64% combo modifier and 250%x2 heavy attack modifier. This is an incredibly powerful melee weapon, it can deal huge amounts of damage if you get the chance to do 2-3 swing combos. It is even more powerful than it first seems as well, since the neutral swing hitbox has phantom range and a very fast swing (5 frames). The heavy attack is powerful, but it has quite poor reach and isn't that fast, so it's best used to follow-up on an enemy that an ally has already knocked over.
Its first sub weapon is a scattering beam gun with 300x5x2 (1000x3) power, 45%x2 (90%) heat, 4 seconds cooldown, 20 seconds overheat, 0.5 seconds swap time, 200m (275m) range, 1 second focus time and 17%x5x2 (25%x3) stagger value. Contrary to appearances, this cannot fire while boosting. The uncharged mode fires a tight shotgun style blast which can easily stagger enemies, while the charged mode instantly staggers.
Its second sub weapon is a head torpedo launcher with 350 power, 12 ammo, 10 seconds reload, 0.5 seconds swap time, 350m range and 25% stagger value. These have great damage and high stagger value, but they are even more powerful than the stats suggest, since they have Xeku Zwei style mid-air guidance and ASL, making them incredibly easy to connect with. They can also be fired while boosting.
Its third sub weapon is a continuously exploding head torpedo launcher with 350x5x4 power, 8 ammo, 2 seconds cooldown, 12 seconds reload, 0.5 seconds swap time, 300m range and 17%x5x4 stagger value. These lack the guidance of the other head missile launcher, but they leave behind an AoE exploding missile effect that deals great damage and stagger accumulation over the course of 3 seconds. They are highly effective if you use them on an already staggered enemy, since they will eat the damage alongside a little bit of stagger accumulation, making it easy to stagger them again.
The LV1 RF Z'Gok has 24000 HP, 20 ballistic resist, 26 beam resist and 28 melee resist. It has amazingly high HP combined with great resistances, but that isn't all. It is even tankier thanks to having a 25% damage reduction buffer area for both the legs and the head. In terms of other defensive skills, it has LV3 Maneuver Armour, LV1 Close Combat System, LV3 Active Guard and LV1 Interrupt Guard.
In terms of mobility it has 125 (128 including ground affinity) walking speed, 210 boosting speed, 70 thrust and 75 (81 including affinity) turning speed. Its mobility is fairly mediocre on land, apart from it having good turning speed. However, while underwater, it gets +10% walking speed, turning speed and boosting speed, which makes it incredibly speedy when combined with the Close Combat System skill. It lacks Flight Control, but has LV2 Forced Injector and LV2 Optimized Cooling Efficiency.
In conclusion, I feel that the RF Z'Gok might just be the best overall 600 cost raid right now. It feels so good to play, I can just harass generals and supports alike with my potent accumulation stagger options, while being able to stay pretty safe thanks to having LV3 Active Guard. If a general gets too cocky and tries to 1v1 me at the wrong time, I could just block their stun with Active Guard, then return fire with a stun of my own, then a melee combo. It has a good match-up vs Xamel too, since you can easily nuke it with your cluster missiles, while blocking its heavy stun with Active Guard. Even Delta Anse is doable, since you can fight back with a shotgun and Active Guard. It is a little tricky to play if you aren't used to Active Guard, but I think it is quite strong and worth rolling for. Thanks for watching!
Music used:
Dragon Seeds, Training Simulator Battle
Dynasty Warriors Gundam 2, A Good Thing is Possible

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