Stomping Out Damage Control For Better Game Graphics | Why You Should Blame The Tool (Unreal Engine)
Автор: Threat Interactive
Загружено: 2025-06-12
Просмотров: 138129
Threat Interactive Video 15 shows in-depth explanation behind the graphics development industry along with new test that evaluate UE5.6. We also cover why the most popular anti-optimization statements make zero logically sense.
Intro: 0:00
"Path Tracing" Issue: 0:39
"Future Hardware" Issue: 2:07
Hardware Hypocrisy: 4:03
Summing Up UE Devs & Epic Games: 5:26
Common UE Dev Statements: 7:42
Introduction into The Graphic Market: 9:57
The Problematic Content Creator Scene: 13:20
Keeping Our Word On The Debunk: 14:27
New & Fully Contextual Nanite Test: 16:13
Keep Listening (Warnings): 18:53
Extra Information & Outro: 19:47
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Threat Interactive:
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Credits & Resources:
• How Cyberpunk 2077 Achieved Photorealistic...
• MegaGrants: How to Stand Out | Inside Unreal
https://github.com/AmplifyCreations/A...
https://github.com/Xerxes1138/Stochas...
https://assetstore.unity.com/packages...
https://www.theastronauts.com/2015/09...
https://gdcvault.com/play/1035526/Ren...
https://gdcvault.com/play/1034412/Upg...
https://gdcvault.com/play/1026159/Exp...
https://developer.nvidia.com/blog/an-...
(debunk video with link to media site): https://80.lv/articles/unreal-engine-...

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