In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues.
Sources
-Jonathan Blow's talk on the conflicts in game design • Jonathan Blow: Conflicts in Game Design 20...
-Clint Hocking's article about Ludonarrative Dissonance
https://clicknothing.typepad.com/clic...
-Mathias Worch The identity Bubble
• The Identity Bubble - A Design Approach to...
-Jeremy Bernstein Creating Strong Video game characters
• Creating Strong Video Game Characters
-Ian Bogost - Persuasive Games
-Scott Mccloud - Understanding Comics
-Jesper Juul The Art of Failure
-Erin Hoffman - Precision of emotion
• Precision of Emotion: A New Kind of "Fun" ...
-Jennifer Scheurle -Game design is like a magic trick
• Видео
-Janet Murray -Hamlet on the Holodeck
-Chris Crawford - On interactive storytelling
Brian Upton The play of stillness
• The Play of Stillness: Designing Experient...
Jesse Schell The future of storytelling
• The Future of Storytelling: How Medium Sha...
-Ken Levine Narrative legos
• Ken Levine On 'Narrative Lego'
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