Maya 2022 Falloffs: Falloff Nodes
Автор: Mathias Røyrvik
Загружено: 2021-03-31
Просмотров: 5739
00:00 - Getting per-vertex data from a plane and driving the scaleY of cubes
00:50 - Using the same primitive falloff to drive the weights of a cluster deforming two spheres with different resolutions
01:14 - Using the falloff system to get verts to apply to a vertex extrude and face extrude node
02:00 - Using the falloff system to determine the bind for a Proximity Wrap using joints as driver objects. And changing to completely new topology
03:01 - Using the same falloff system as for the proximity wrap, but instead setting the weights for a skinCluster. Also showing how this works with different topology and export to Unreal.
04:21 - Using the falloff system to transfer hand painted skinCluster weights from one geometry to another with different topology
05:38 - Using the falloff system to transfer skinCluster weights and remap influences, combinging the weighting for twist joints to the arm joint
Read more here:
http://saihtam.com/posts/maya-2022-fa...
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