Burstable Generic Functions in Unity ECS - Detect Enemy Collision
Автор: Tale Forge
Загружено: 2025-12-14
Просмотров: 988
In this video, I will show you how to implement generic functions in Burst using the Unity ECS system.
It's nothing fancy, but it's a very useful feature that allows you to maintain your code architecture more easily. So let's get started!
0:00 - 0:10 - Introduction
0:10 - 0:35 - EnemyType
0:35 - 0:50 - EnemyComponentData
0:50 - 1:11 - EnemyAuthoring
1:11 - 1:28 - Setup prefabs
1:28 - 1:42 - Update PlayerComponentData
1:42 - 2:03 - Update PlayerAuthoring
2:03 - 2:15 - PlayerDetectionComponentData
2:15 - 2:44 - PlayerDetectionAuthoring
2:44 - 3:12 - Set PhysicsCategoryTags
3:12 - 3:25 - PlayerDetectionAspect
3:25 - 6:22 - Burstable Generic Functions!
6:22 - 8:05 - PlayerDamageComponentData & System
8:05 - 8:54 - Results in Unity
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