Touhou 20 Fossilized Wonders Demo - Lunatic No Miss No Bomb No Hyper Break 1cc (Reimu Green1)
Автор: notbluebus
Загружено: 2025-05-08
Просмотров: 639
no idea if anything i say here will even matter in the future, once routes are better improved. but i'm gonna write some stuff anyway
the main appeal of this shot comes from the shotgun, capable of dealing really good damage on bosses. the catch is that st1 stage portion is quite tricky - specifically the part after the title drop with the blue fairies and side pink fairies
of course there is potential for improvement. the side pink fairies are aimed static so there are ways to work around them - an idea is to ignore one or both of them to focus damage on the wonder stone and the blue fairies. that way there is more time to shoot down the middle fairy, so it doesn't bleed into the next section too much
anyway to do this i try to chain as much as possible on the streaming section so that i summon the wonder stone before the blue/side pink fairy section, or at least make it so that shooting down the first pink fairy will summon the wonder stone. the challenge is more or less timing the wonder stone spawning right, as well as dealing with funny stone movement rng
i don't have this route fully down yet, but i think there is hope for improvement
for st2 postmid i position the options in the middle, a bit below the power meter on the hud. i go to left side to begin streaming. it's not viable to start super high, but what i do instead is start lower and move up a bit after each wave. ideally you'll want to know when the middle fairy spawns, via music cue or otherwise, so you're right under it when it appears. of course the wonder stone that appears introduces some volatility to this route. sometimes it can block the fairies from being hit, so for example if it blocks the middle fairy it means you'll have to spend a longer time under it, so you won't be able to go to the right immediately etc. that being said i haven't spent enough time to know every situation that can occur, or if this route is 100% consistent. for the most part though it appears to work ok-ish
for this run i was able to shoot down the middle fairy quickly. however from my peripheral it looked like i was still hitting it, but i was actually hitting the wonder stone, so i spent longer in the middle than i had to
i didn't do much wonder stone routing for chimi (or for most of the run with this shot tbh). i think speedkilling tech by itself was enough anyway so eh
anyway i don't actually know if you have to do the horizontal pixel align to get all shots hitting the boss but it's what i've been doing
so with this setup you can basically 0wave non1, and kill spell1 pretty quickly as well
non2 is then one wave - if chimi doesn't appear right under the options by then you can just reposition i think; don't worry about the rest of the fight it shouldn't be impacted too much even if you can't get 4 options hitting permanently
just on a side note for st3 opener, you can just sit on one side the whole time, if it's necessary for wonder stone gauge management. you don't need to shoot every single fairy down to survive
once again for the mid point death fairy i still don't know if it's better to shoot follow the fairy or just pacifist. i tried to shoot this time but ended up pacifisting anyway so idk
for the last fairy i kind of go a bit to the side of it, so that at least one side of the wisps is speedkilled. i don't think it's reasonable to put the options high all the time (and the fairy will just move away from it i think), and putting it at the bottom isn't enough to kill it in time. iirc putting it in the middle caused the wisps to collide a bit too close to me for comfort, so i opted with the side strat
for nareko i set up 4option at the beginning, but after that i think it's better to just reposition whenever she moves for the nons, even if shotgun isn't possible anymore. pretty sure it kills the nons faster this way than just having the option in the middle the whole time. besides it's not that big of a deal if i lose a bit of damage on the spells - it shouldn't impact them too much and the nonspell speedkills are more important
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