Bomberman Hero - Redial (Nintendo 64)
Автор: soundshock
Загружено: 4 нояб. 2020 г.
Просмотров: 51 128 просмотров
Surprised to learn this was made by same composer who did the old school Bomberman music and sfx. One of the hardest parts about sample based synthesis is getting small samples that loop clean without detuning or artifacting. This game is full of really neat samples are really short but still loop perfectly.
Reduced from ~16 voices down to six. Six drum channels are merged.
Jun Chikuma / A.I. & Hudson 1998

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