GPU instanced flocking simulation on Unity Universal Render Pipeline
Автор: KODAI100
Загружено: 2021-06-14
Просмотров: 496
Implemented GPU instanced flocking simulation on Unity Universal Render Pipeline.
It was difficult to do and took many time, but finally, I could deeply understand how we can make a custom gpu instanced shader on URP. Would be quite useful I think.
The code is available here : https://github.com/kodai100/Unity_Boi...
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