NFS: HP2 (PS2) [Walkthrough] - Event #46: Ferrari 360 Sprint (Championship)
Автор: Stefan Isfan
Загружено: 2025-10-03
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Need for Speed: Hot Pursuit 2 (PlayStation 2 - EA Black Box Version) [Full Walkthrough] - Event No. 46: Ferrari 360 Sprint [Championship Event #16] (1440p 60fps - Quad HD - 2K 60fps)
• ABOUT THE PLAYSTATION 2 VERSION OF "NEED FOR SPEED: HOT PURSUIT 2":
The PlayStation 2 version of Need for Speed: Hot Pursuit 2, developed by EA Black Box, is seen as the best version of all time. It includes extra features like the Desert environment, weather effects, mirrored tracks, tougher pursuits with helicopters dropping barrels, and a point-based progression system divided into Ultimate Racer (pursuit) and Championship (racing) events. In contrast, the EA Seattle versions on PC, Original Xbox, and Nintendo GameCube lack these features. They have a stricter one-bust pursuit system and feel more limited and less polished overall.
• Unlocked by one of these events:
Point-to-Point Series (Event #40 / Championship Event #10)
Outback Time Trial (Event #41 / Championship Event #11)
• Mode: Championship (Event #16)
• Event Name: Ferrari 360 Sprint
• Event Type: Single Race
• Location: Autumn Crossing (sprint race - one lap)
• Vehicle: Ferrari 360 Spider
• Reward: Ferrari 360 Spider
• In-Game Briefing:
"There's no time for sightseeing during this spring at Autumn Crossing! Take Ferrari's superlative 360 Spider and take on seven other 360 Spider drivers. Finish 1st to unlock Events 22 and 23, as well as the Ferrari 360 Spider Itself. Good luck!"
• This unlocks:
V10 Alpine Lap Knockout (Event #52 / Championship Event #22)
V12 Challenge Race (Event #53 / Championship Event #23)
• Timestamps:
0:00 - Event #46 / Championship Event #16: Ferrari 360 Sprint (Briefing & Setup)
0:18 - Full Event Gameplay (Ferrari 360 Sprint)
==============================
• PCSX2 Settings Enabled:
EE Cycle Rate to 180% (Overclock)
Multithreaded VU1 (MTVU)
Vertical Sync (VSync)
Borderless Fullscreen
16:9 Aspect Ratio
Bilinear Filtering (Smooth)
Anti-Blur
4x Native (1440p Resolution)
Texture Filtering (Bilinear - PS2)
Anisotropic Filtering (16x)
Dithering (Force 32bit)
Blending Accuracy (Full - Slow)
Mipmapping
FXAA (50%)
TV Shader (Shade Boost - 60% Brightness, 50% Contrast and 50% Saturation)
Spin GPU During Readbacks
• Patches:
Widescreen 16:9
HUD fixed for widescreen
60 FPS
Trigger control mappings
==============================
• Release Dates:
September 30, 2002 [USA] (PS2, GameCube)
October 1st, 2002 [USA] (Original Xbox)
October 21st, 2002 [USA] (PC)
October 25th, 2002 [Europe] (PS2, Original Xbox & GameCube)
November 8th, 2002 [Europe] (PC)
• Platform: PS2 - PlayStation 2 (PCSX2 - PlayStation 2 Emulator)
• Developers:
EA Black Box (PlayStation 2)
EA Seattle (PC, GameCube, Xbox)
• Publisher: Electronic Arts (EA)
==============================
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