Soulframe – What If Smite Worked Like This? (Fictional Design)
Автор: MinMaxMadMatti
Загружено: 2026-01-21
Просмотров: 108
This video is a fictional design thought experiment.
I’m re-imagining how Smite could function as a deeper, system-driven mechanic in Soulframe — focusing on interaction layers, risk-reward loops, and build expression, rather than raw damage or cooldown buttons.
⚠ This is NOT real Soulframe content.
⚠ No leaks. No datamining.
⚠ Fan-made, fictional design brainstorming only.
The goal is not prediction — but exploration:
What if Smite connected enemies, weapons, virtues, and pacts into a single, readable system?
⏱ Timestamps
00:00 - Intro
00:56 - Fey-Power Framework
01:14 - Enemy Axis
04:29 - Weapon Axis
10:46 - Pact Axis
💬 Join the discussion
If this system did exist:
• Would you build for Spirit, Courage, or Grace?
• Should fragments be personal or shared in co-op?
• Should shards be saved — or spent aggressively?
Drop your version in the comments.
🔎 Hashtags
#Soulframe #GameDesign #SystemsDesign #ActionRPG #ARPG #IndieGames #GameMechanics #FictionalDesign #ThoughtExperiment #BuildCrafting
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