Sigils & Sirens! an Atypical Guide to Warlock Maxing! CONTRAINDICATIONS
Автор: Son of a Lich! Gaming
Загружено: 2026-01-14
Просмотров: 3
This run showcases how to make a comp that focus on one unit - in this case the Pact bound Warlock! starting from round 11 until End game.
The comp is:
Warriors: Medics, Generals, and Ninjas
Undead: None, Warlock pact damage is Cleave mitigation
Fantasy: Warlocks and a splash of Paladins (Because I thought it'd be funny)
Build Philosophy
Warlocks are incredibly tanky when you get a full relic spread, and the first thing you need for a +110 round run is high sustain. While Warlocks do have natural taunt, Generals buff and heal via taunting and can increase crit chances - which incidentally heals warlocks as they expel pact damage when they crit.
Ninjas don't require a great amount of support, and are a free addition and Medics are great for stacking so between stacking ninjas or Paladins (Who are extremely number dependent) I chose to go with Ninjas instead and let the Paladins be the splash.
Music was made by Suno, and if you have any questions I'm happy to answer in the comments down below!
I take requests for:
-team compositions
-family restrictions
-music styles
And as always:
Somebody loves you. I’m sure of it.
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