Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
Автор: GDC Festival of Gaming
Загружено: 2019-07-11
Просмотров: 39450
In this 2017 GDC session, Naughty Dog's Matthew Gallant explores the development process of Uncharted 4, and the lessons they learned about partitioning control of the AI between design and engineering.
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