Keeping things fresh in Dragonsweeper!
Автор: The Game Design Dad
Загружено: 17 апр. 2025 г.
Просмотров: 976 просмотров
Expressing difficulty curves of a game as a graph (time on one axis, difficulty on the other) is a classic of game design. But really there should be two lines - one for difficulty and one for player mastery.
#gamedesign #gamedev #short

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