Exorcizing evil! A UMvC3 Amaterasu guide [1/4]
Автор: Titanicgamerdude
Загружено: 2013-01-08
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Ammy guide part 2: http://youtube/qHnZ_dLocdo
Ammy guide part 3: http://www.youtube.com/watch?v=sgPjAf...
Ammy guide part 4:http://www.youtube.com/watch?v=ZoNjbg...
Since no one made a guide for Amaterasu even for the original MvC3 I decided to make one for her in UMvC3. Amaterasu is one of the most unique & versatile characters in UMvC3 she fits on virtually any team in any position. Incase people are wondering why she does fit on any part of any team here's why.
On point she's outstanding, as she has literally no bad matchup and has all the tools required to beat most of the cast, even without assists. In order for Amaterasu to work on point one must use all of her weapons and the advantages each weapon has to offer to operate at full power. When done properly the opponent will be scared to even be on the ground.
On the 2nd spot you get easier access to her THC, which is easily one of the best in UMvC3, Okami Shuffle combos off of almost any HC, & the utility of Vale of Mist is HUGE. With all this Amaterasu is one of the best team supporters in UMvC3, & one of the best in the series.
On the 3rd spot you get one of the best lvl 3 X-factor characters. The 40% increase in speed gives her a Glaive infinite & it allows her to combo into it easier off of throws. You can even X-factor cancel the Okami Shuffle into the glaive infinite, which is best done at the end of fireburst because blizzard keeps the opponent in the air. The 60% damage increase insures if they get hit once that character is dead, add Vale of Mist and they must eat ton of high/low/grab mixups.
The Reflector is great because Ammy becomes a living counter machine, plus the fast, frame advantage heavys that can apply tons of pressure. Since all of her counters activate VERY quickly, have little to no lag, & can counter all non-hyper high, low & projectile moves, they can be used rappidly with liitle drawback in many situations. Solar Flare H nullifies all beams and deflects all projectiles (trap like ones are very hard to reflect, & opponents gain no meter when projectiles are reflected, but you can as a bonus). The Reflector has short range, low damage, & no mid to long range space control as a trade off, but has the best adaptability.
The Glaive is a heavy hitting mid range weapon with better mobility, a OTG (Glaive stab gives both), & 3 moves that ignore hitstun scaling (j.h full charge, f+hhhh & Thunder Edge). This weapon has the most damaging bnb's (650+ off of one hitconfirm), more meter, & better mobility. Her j.H has huge range, can be charged for some nasty fake out overheads & it can also cross up making her an offensive terror. Her heavys are slower, & she has no long range control as a trade off.
The Rosary is her space control weapon ment for long range chip & lockdown with the Cold star projectile that is one of the fastest non-beam projectiles in UMvC3. With her keep away-like heavys & Power Slash, opponents will have a hard time approaching her. Better space control comes at the cost of damage, combo ability & no close range game.
Tips: Play the matchup when using Amaterasu. Lets say your fighting Hagger a dominate up close character, but when facing runaway or keepaway he loses. His pipe loses to Solar flare L & he has no options against the Power Slash so toggle between the Rosary to zone him & the Reflector to counter the pipe or his normals with Solar Flare L & M. What if your facing Arthur who has a beastly zoning game? Use the Solar flare H to reflect his own projectiles & make approaching easier.
Learn HOW each individual character will hit you example: Akuma CANNOT connect his st.L-st.m-st.H into his launcher when used in that order, therefore he will most likely hit low (he still can use his overhead though).
Learn what projectiles Amaterasu can & cannot duck under before even using the Solar Flare H. Learn what projectiles each individual character can follow up with before even thinking about reflecting them as sometimes it is best to avoid them altogether. When facing characters with strong anti-airs, &/or fast moving (or fullscreen) projectiles it is better NOT to airdash (although sjing, dd+m to Glaive stab helps in some zoning matchups), stay on the ground and if the projectile cannot be ducked under use the Solar Flare H. Although the Rosary isn't used in combos often, using Cold Star L or M at the end of a combo can put distance between you and the opponent and it leaves them in the perfect position for more chip damage. Her Power Slash is a great projectile that's good for ending blockstrings, space control & chip. If a projectile is reflected follow behind it! As it covers approaches and makes it easier to open up people. Sometimes it's best to turtle behind counters & let reckless offense takes its toll. With Ammy's low health she can die in one hit, but she's probably the most versatile character in UMvC3.
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